GAME IN DEVELOPMENT
EXPLORATION · WEATHER · DISCOVERY
STORM
CHASER
Get close.
Not too close.
A vehicle, your instruments and a storm on the horizon. Hit the road, find your observation point and know when to head back.
IN-GAME FOOTAGE · V0.8.11
The storm in motion.
Six clips captured in the game with the interface hidden. No audio.
EF3 · Unroofed houses
EF4 · Farm debris
EF5 · The widest tornado
The Postdoc room
The Professor's office
EVERY CHASE, A DISCOVERY
Read the sky. Find your way.
The best observation is not always in the safest place. Plan your approach, watch the radar and find your balance between curiosity and risk.
Prepare to head out.
Check the forecast, choose your vehicle and pack the right instruments for the chase.
Find your position.
Drive across roads and fields. Observe the storm from different angles, take photographs and collect data.
Return. Then go further.
Watch your fuel and vehicle condition. Return to campus, upgrade your equipment and investigate new phenomena.
TWO HEMISPHERES. NEW HORIZONS.
A different sky. A different chase.
From the open roads of the Great Plains to the rice fields of Bangladesh, each region changes the terrain and your approach.
NORTH AMERICAGreat Plains
Straight roads, an open horizon and room to watch a supercell take shape.
FROM THE FORECAST TO THE FIELD
Your next discovery starts at the base.
Campus is where you set out and return. Visit the Sensor Workshop, Datacenter and Forecast Center. At the Oceanographic Center, plan mooring lines and pilot vessels to deploy buoys.

Room to grow in the garage
From your first vehicle to an armored interceptor, balance mobility, resilience and instruments.
Data from inside the storm
Mesonet, weather balloons and ground probes expand what you can observe on each trip.
Research opens new paths
Collect data at the Datacenter and develop the Forecast Center to plan your next chases.
FROM THE GAME
From the storm to the ocean.
Ten images from 0.8.12: campus, scientists, the Workshop, Datacenter, buoys and rogue waves. Four show the game's Portuguese interface. Tornadoes, the Professor's room and flight complete the selection with captures from 0.8.10–0.8.11.
Images from the game in development
YOUR FIRST CHASE
Hit the road. Try the game.
The desktop prototype is available now. Choose your operating system and experience Storm Chaser as development continues.
Version 0.8.12
LATEST ON DRIVEDownload the build for your operating system:
The buttons open the files in Google Drive. Click Download, extract the entire ZIP and launch the game from the extracted folder. Keep the files together.
macOS: experimental build, not yet validated on a Mac.
Release notesTest build 0.8.12 is available. The gallery shows the new campus, its interiors and oceanography alongside four earlier images. Each caption identifies its version; the trailer is from 0.8.12 and the clips are from 0.8.11.
Previous versions
Prototype archive. Each version lists only the systems with an available file. Some older files still use the name Storm Drifters.
v0.8.11
v0.8.10
v0.8.9
v0.8.8
v0.8.7
v0.8.6
v0.8.5
v0.8.4
v0.8.3
v0.8.2
v0.8.1
v0.8.0
v0.7.0
v0.6.0
v0.5.0
v0.3.2
v0.3.1
Before you head out.
When can I play?
You can already try the Windows, macOS and Linux prototype in the Downloads section. A Steam release is planned. A release date has not been announced yet.
Do I need to know about weather?
The idea is to learn by observing. Radar, forecasts and instruments help you read the storm throughout the chase.
Is this a single-player game?
Yes. The campaign is a single-player experience with exploration, data collection and vehicle and equipment progression.
Which languages are supported?
The game is being developed in Portuguese and English.
CREDITS AND THANKS
Who helped build the game.
Soundtrack
Chiarelli Beats
Trilha 03, Tensa V.01, Tensa 02 and menu sounds.
Main Theme by MG
Menu opening and music for the version 0.8.10, 0.8.11 and 0.8.12 trailers.
We Have a Problem by MG
Game soundtrack.
Original art and models
Storm Chaser by Matheus
Concept art and original models: Blindado, cattle, trees, houses, barns, regional crops, campus buildings and the Oceanographic Center.
3D models
“Fiat Uno Com Escada” by ClrModels · CC BY 4.0
Adapted for the game: fewer polygons, the game's colours, a sensor trailer and the rear-window sticker.
“Ford Ranger 2002” by David_Holiday · CC BY 4.0
Adapted for the game: fewer polygons, the game's colours and sensors.
“Bokaroo '67 - Low poly model” by Daniel Zhabotinsky · CC BY 4.0
Adapted for the game: fewer polygons, the game's colours and sensors.
“Shvan '92 - Low poly model” by Daniel Zhabotinsky · CC BY 4.0
Adapted for the game: fewer polygons, the game's colours and sensors.
“Vehicle mesonets” by Kewl_Floppa · CC BY 4.0
Adapted for the game: fewer polygons, the game's colours and sensors.
“Lockheed P-3 Orion VP-11” by Muhamad Mirza Arrafi · CC BY 4.0
Adapted as the Petrel: fewer polygons, game colours, markings removed and research instruments.
“Low-Poly Gulfstream Aircraft” by Mauro3D · CC BY 4.0
Adapted as the Fragata: adjusted scale and colours, tail radar, engines and landing gear.
“Meteorological research station (blocking)” by anastasia.davydenko · CC BY 4.0
Adapted for the base: fewer polygons, game scale and colours, with the original terrain and vegetation removed.
Maps
Public domain. Maps of the regions and the North Atlantic basin.
Fonts
“Bebas Neue” by Dharma Type · SIL OFL 1.1
Game interface from version 0.8.7.
“Saira Condensed” by Omnibus-Type · SIL OFL 1.1
Game interface from version 0.8.7.
“Nunito Sans” by Vernon Adams, Jacques Le Bailly, Manvel Shmavonyan · SIL OFL 1.1
Game interface from version 0.8.7.
“Share Tech Mono” by Carrois Apostrophe · SIL OFL 1.1
Game interface from version 0.8.7.
“Liberation Sans” by Red Hat, Google (Arimo) · SIL OFL 1.1
Text in the game and on this site.
“Noto Sans” by Google · SIL OFL 1.1
Lettering on the Uno's sticker.
Thanks
To everyone who plays the test builds and sends feedback.
STORM CHASER
There is more sky ahead of you.
Follow an independent game about roads, storms and the desire to discover.
Download test build